The man, Mask, while oblivious to his nakedness, speaks to a passing woman and gets promptly arrested. This story begins in the Kingdom of Hillsland five years after the events of Funbag Fantasy: Sideboob StoryĪ naked man who has no memories finds himself stranded near a harbor. Other Games: Funbag Fantasy – Funbag Fantasy 2 some choices may lead to character deaths and you’ll be unable to progress their story so be carefull. ![]() The choices will greatly impact the game as you reach the end it will also shape up your character. The combat is not rpg style, it’s choice based. Yeah since its early in development its ui needs polishing and i still didn’t implement the point and click feature but all of these will be implemented in the future. Randel tales is sandbox type game made with renpy. You meet a lot of beautiful girls along the way and you get to “romance” them (*cough* bang *cough*). You then go out to train as a soldier and also join the towns adventures guild. You are a young boy who was taken in by a merchant and brought to randel, a small town.You have no memories of your past. A magical land with elves, dwarves, goblins and many other creatures but merdian has been under attack by the devil kings army for centuries. If not, that's okay too.The story takes place in Merdian. I'm glad you responded and overall I enjoy the story-line, it's well conceived! Thank you for your efforts! I'd be glad to give some examples and be a bit more detailed in what I'm saying. This doesn't need to go back and forth here in the forums, if you're interested in what I'm talking about, please message me directly. TWINE is usually a better narrative heavy format for this kind of game but it's impressive that you are attempting to do this with RPGMaker where combat style of discovery is about equal with the narrative of the game. Maybe you are already doing this, however, like you said- it's pretty heavy on the narrative and the play-ability suffers a bit. It looks very good when you are on a regular release cycle. ![]() You could farm out some of the aspects to your helpers and while they chew on stuff, you focus on other things, like the game aspects, taking the feedback they gave you and putting it into game code. Not only will it catch errors but also allow some feedback and give you a small pool of people to help you break things up into more workable 'chunks' for each update so that you can more smoothly integrate your writing with the game and focus on a development cycle that's not entirely dependent on you doing everything in stages. If the narrative is your primary concern (and I had a pretty good guess that it was by how the game was built- few choices, lots of reading) then you may want to consider side-channeling in some help from volunteers to proof/pre-read your works. Just some thoughts on the game and thank you, it's well done! It wouldn't be a bad idea to have combat skip options as well so you could just play in story mode. If it's not possible to meet them in some fashion then you need to run a check on the main quests and mark the people you didn't meet in red as 'fails'. I realize the entire nature changes after the main even in Chapter 1 but since the main quests didn't 'fail' those people, they should still exist. I'd like to be able to travel back from Crossroads to Zhuevia (SP?) to try and finish some of the missed areas of Chapter one, people I couldn't find and such. Your choices are very few in the game, which is fine, but folks may not be expecting that if they are just looking at it for the first time. Overall, a nice interactive story game, but not quite a CYOA style game. This is common for RPG Maker style of games, so nothing new there. Once you have the pattern(s) to deal with certain foes, it's rinse, wash and repeat. A few too many fights where I felt it was a little monotonous. While more artwork would help certain scenes, it's not necessary, the game flows well. The whole concept is very fresh and very different from most of the games described here in the forums, Lily is truly a good heroine, to her core, it's like corruption has no hold at all on her, which is amazing and I like it. ![]() I'm not normally a slimegirl fan, but Lily is impressive to me. Also, fewer caption style of text and more 'wall of text' read might make it easier to follow in a novella style of pattern instead of the massive amount of hitting the space bar. If you are replaying, a skip might be a good idea to include. I didn't see a way to skip it but maybe I missed it. That was a serious amount of text between Chapter 1 and Chapter 2. Also, some way to increase skills like you can with Lily, Scribe and Quinn. This would let players 'level up' their gear while they wait for new content. It might be a good idea that when implementing a new area you put in some kind of repeatable quest, especially with the ability to gain money.
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